| Interface | Description |
|---|---|
| TableCellRenderer<V> |
The main interface to implement when you need to customize the way table cells are drawn
|
| TableHeaderRenderer<V> |
This interface can be implemented if you want to customize how table headers are drawn.
|
| TableModel.Listener<V> |
Listener interface for the
TableModel class which can be attached to a TableModel to be notified
of changes to the table model. |
| TableRenderer<V> |
Formalized interactable renderer for tables
|
| Class | Description |
|---|---|
| DefaultTableCellRenderer<V> |
Default implementation of
TableCellRenderer |
| DefaultTableHeaderRenderer<V> |
Default implementation of
TableHeaderRenderer |
| DefaultTableRenderer<V> |
Default implementation of
TableRenderer |
| Table<V> |
The table class is an interactable component that displays a grid of cells containing data along with a header of
labels.
|
| TableModel<V> |
A
TableModel contains the data model behind a table, here is where all the action cell values and header
labels are stored. |
| Enum | Description |
|---|---|
| TableCellBorderStyle |
Describing how table cells are separated when drawn
|
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